In my internship, the genres of writing
I have encountered are varied because of the unique nature of my internship. I
am assisting with the creation of a game based on professional writing and this
actually includes many different genres of writing. The one genre I have been
primarily focused on recently is instruction. While we have not explicitly
written the rule book, otherwise known as the instructions, we have created over half of the cards
for the game and these act as mini instructions due to the nature of the
content on the cards.
As Anis Bawarshi and Mary Jo Reiff
explain in their article “Rhetorical Genre Studies,” “genres…conditions of use
change—for example because of changes in material conditions, changes in
community membership, changes in technology, changes in disciplinary purposes,
values, and what Charles Bazerman describes as systems of accountability
(Shaping 61)—genres must change along with them or risk becoming obsolete.”
This quote is particularly relevant because one does not generally think of
playing cards are an instruction manual of sorts. Changes in community
membership (from builders to gamers, for example) are just one way in which
this genre is dynamic.
In her work, “Genre as Social
Action,” Carolyn Miller writes that a “rhetorically sound definition of genre
must be centered not on the substance or the form of discourse but on the action
it is used to accomplish.” This is significant to understanding the genre in my
internship specifically because instructions are solely intended to inspire
action. If we take these parameters into
consideration, we can see how writing cards in a game is similar to writing
instructions. Each card gives the player directions and enables them with a
sort of action and this is similar to writing instructions because the cards
have to be clear and concise. For the majority of these cards, we only intended
one specific action or ability, but a player could easily interpret multiple
meanings if we are not specific enough with our wording and punctuation. In the
game, misinterpreting the cards can lead to cheating or an unfair gameplay. In
assembling furniture, for example, misinterpretation can cause the reader to
break their product or even injure themselves from faulty instructions. This
relationship between writer and reader is subject to change based on context,
so the main objective when writing instructions is to avoid any opportunities
for misinterpretation. The commonality
between playing cards and manuals allows them to be defined as the same genre.
Sources:
Bawarshi, Anis and Reiff, Mary Jo Rhetorical Genre Studies
Miller, Carolyn Genre as Social Action
Sources:
Bawarshi, Anis and Reiff, Mary Jo Rhetorical Genre Studies
Miller, Carolyn Genre as Social Action