Serving as an intern for Dr.
Jamie McDaniel, director of the Technical/Professional Writing program at
Pittsburg State University, offers a variety of opportunities for students. One
of the more unique opportunities students may encounter is an internship as a
game designer. In my internship, another student and I worked alongside Dr.
McDaniel to create a tabletop game that would help students learn about what
technical/professional writers do and the variety of careers that are available
to people with degrees in technical/professional writing. While our game is not
as sophisticated as a professional game, there are still a huge variety of
skills required for this sort of project. Students need to be a creative
writer, an editor, a usability specialist, a graphic artist, a project manager,
and a documentation specialist all in one.
A required qualification for this
type of internship is definitely an interest for tabletop games. Interns need
to be able to design a game that not only they would want to play, but that
other gamers would want to play as well. As Chris Anson and Lee Forsberg say in
“Moving Beyond the Academic Community: Transitional Stages in Professional
Writing,” “…the writer must first become a "reader" of a content
before he or she can be "literate" within it. This literacy… includes
highly situational knowledge that can be gained only from participating in the
context” (p 225). The best way to achieve familiarity with the gaming genre is
simply to play games. The interns will write the backstory and narrative of the
game, in addition to the cards and the rulebook. These elements need to be
clear and direct, but should also be entertaining and fun. This means that
interns need to be adept at both creative and technical writing. Additionally,
because they are in charge of the written content, they need to have advanced
editing skills. Interns will design the artwork for the game, so they also need
to be familiar with design programs like Adobe Illustrator. Interns will also
design the layout for the cards, rule book, and other documents, so another
Adobe program they may need to be familiar with is InDesign. Knowledge of good
design principles is also necessary for this reason. Interns should also be
able to work in a team; most games cannot be created by just one person.
Because of this, interns need to be flexible. Each person in the group will
have a unique vision, so it is the responsibility of the interns to create
group cohesion. Lastly, game design interns should be skilled at organization
and time management. There are many elements to designing a game and interns
will have to maintain a regular schedule in order to complete these elements in
a timely manner.
I have personally used all of the
skills listed above during my internship, except for familiarity with Adobe
Illustrator. Because I am in a joint internship, this responsibility was
covered by my partner. My writing skills have also had to adapt while creating
games. This relates to the writing context of my internship as well. In her
article “Understanding the Writing Contexts in Organizations,” Linda Driskill
writes, “An awareness of the effects of specific situations, company
procedures, and factors inside and outside the company has come to be known as
the "business savvy" that only the experienced can apply in a writing
situation” (p. 57). This passage is relevant because a writer can only become
aware of specific situations and factors in the gaming writing context by being
familiar with games. While I would ordinarily write in a fairly academic style,
games require more simple language so they can appeal to multiple audiences.
This writing differs from writing in an academic setting because we are
generally encouraged to write in longer sentences and to use more advanced
vocabulary. Because of this, the gaming genre allows more creative freedom in
some way because the writers can use informal language and words that they may
not use in an essay, but they are also limited in other ways because they have
to use vocabulary that is consistent within the gaming community.
My work atmosphere is incredibly
relaxed. Because I am in an internship with my professor and my boyfriend, the
pressure is lessened greatly. Interestingly, this has not affected my
performance in the internship. This is mostly likely because there is still a
clear organizational hierarchy. Dr. McDaniel is ultimately in charge of the
final product because he is the professor and it is his game, but he is also
always willing to listen to our ideas or suggestions, so it doesn’t feel as
though we are beneath him in any way. Susan Katz discusses authority in her
work “A Newcomer Gains Power: An Analysis of the Role of Rhetorical Expertise,”
where she writes, “…I will use Kanter's definition of power, "the capacity
to mobilize people and resources to get things done" (1983, p. 213).
Authority can be taken to mean a source of power, and influence refers to a
specific use of power” (p. 421). When this definition is taken into
consideration, I would say that everyone had roughly the same amount of power
and thus the same amount of authority. The game feels like a product of all of
us despite being spearheaded by Dr. McDaniel, so I would say that the
organizational hierarchy is relatively even in this respect.
Taking all of this information
into consideration, I would definitely recommend that students experience this
sort of internship. This experience allows students to apply and refine many
different skills that are relevant in the technical writing field but are not
exercised in the classroom or in other internships. Because of this, it is an
incredibly unique and multi-faceted internship. Even if students lack a few of
the “required qualifications,” those can be negotiable if other members in the
group can balance these areas. Furthermore, this internship also grants
students an opportunity to gain new skills that they may not have encountered
in their regular classes.
Sources:
Linda Driskill, “Understanding the Writing Contexts in
Organizations”
Chris Anson and Lee Forsberg, “Moving Beyond the Academic
Community: Transitional Stages in Professional Writing”
Susan Katz, “A Newcomer Gains Power: An Analysis of the
Role of Rhetorical Expertise”
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